Art and Technology
Sunday, December 14, 2014
Opera Paper
"Hans Heiling" The Video Game
Harrison
Covington
Art
and Technology
Professor
Thompson
September
20, 2014
The World:
In this video game
based on the opera "Hans Heiling" by Heinrich Marschner, the setting
will be a modern small town in middle of nowhere. This town is fairly isolated
and only with a population numbering a few thousand. The people in this town
are friendly and almost everyone knows each other. What makes this place
important however, is its proximity to an ancient forest. This forest holds the
only known portal that connects this world to the underworld. A realm of
darkness known as Erdgeister, a place where magic and the occult run amok. This
is a realm of great and powerful beings, however, one such being longs for
something more.
The Characters:
Anna: Having grown up in this small town her entire life
Anna longs for something interesting to happen to her. Anna is athletic and
very intelligent, she knows at least one form of martial arts and is more than
capable of take care of herself. Anna wants an adventure to go on in which she
can finally experience something more then what the dreary friendly little town
has offered her entire life. One night Anna gets her wish, and runs into a
stranger while out on the town. The stranger promises to show Anna something
that has never been seen in our world before. Anna is a little curious to find out who this
person is, and if he is telling the truth.
Gertrud: Gertrud is Anna's loving mother. Always there
for her daughter, this mother raised Anna all alone after her husband died in a
terrible hunting accident with Konrad's father. Worried that Anna might get
hurt, Gertrud was a little over protective of her daughter. However, it has
paid off and Anna grew up learning how to defend herself and is now a strong
woman thanks to Gertrud.
Konrad: Konrad is a skilled hunter and knows the
surrounding area of the town like the back of his hand. He has been hunting
with his father ever since he was old enough to hold a bow or a rifle. While an
expert marksman, Konrad prefers to use a bow and arrow on his hunting trips
because they give him a connection with nature that firearms take away. Konrad has been Anna's long time friend and
secretly is in love with her. They grew up in the same town and have known each
other for their entire lives. However, Konrad can no longer hide his feelings
for Anna and feels the time is now to let her know. What Konrad does not know
is that Anna secretly has feelings for him as well.
Hans Heiling: The prince of the underworld, Hans grew up
in a realm of wonder and magic. Never wanting for anything, Hans has slowly
come to the realization that the emptiness he feels cannot be filled with
possessions or power. Hans only companions are the minions who have been bound
against their will with a powerful spell, as a result Hans feels utterly alone.
Looking for something to fill this void in his life he secretly ventures out
one night into the darkest corners of Erdgeister for a means in which to escape
into the fabled other world.
Queen of the Erdgeister: Queen of the Erdgeister has
ruled her dark land longer than anyone can remember. She seeks to keep the
worlds separated from each other, because only she remembers the catastrophic
consequences the last time our world and hers collided. The resulting dark ages
cost both worlds greatly and it is not a price that the Queen wishes to pay
again. She understands her sons desire for adventure and love despite Hans
never telling her about his feelings, very little escapes the Queens attention
in her realm.
Story:
Prologue:
The opening cut scene for the game is of Hans Heiling stealing away into the
darkness of the realm of Erdgeister. Hans Heiling expertly avoids detection and
slips away into the forbidden areas in which lies the only known portal that
leads to the one thing that has been denied to Hans his entire life: adventure.
Upon finding the portal, Hans Heiling jumps through, and finds himself falling
through a vortex of light, and lands in a densely wooded forest. Hans pushes
forward and discovers a town and enters the nearest interesting building.
Inside Hans Heiling bumps into the most beautiful woman he has ever seen and
instantly falls in love. After a brief conversation Hans departs to return to
Erdgeister in order to bring back something to win over the girls heart. Once
in Erdgeister, Hans makes the mistake of telling his mother of his intentions
toward this otherworldly girl. The Queen is furious, and forbids Hans from
pursuing her any further. However, Hans is madly in love and refuses to listen.
The Queen is left with no other alternative but to try to stop Hans Heiling from
returning to Earth.
Game mechanics:
This is the first boss battle, meant to capture the players attention as well
as act a tutorial of basic controls. It is set in the throne room of the Queens
palace in Erdgeister. The player will be playing as Hans Heiling fighting
against the ethereal Queen of the Erdgeister. Both Hans and the Queen are
extremely "over powered" because they both draw their power directly
from the realm of Erdgeister, so essentially both are immortal. The Queen is
capable of teleporting anywhere in the room at will, and can take on a ghost
like form and rain down bolts of dark energy. She is also capable of summoning
her personal guards who rip holes in the fabric of reality and crawl through
them and attack at close range with their knurled hands that appear to be more
like talons. Hans Heiling cannot change forms or teleport like his mother,
however, he can also summon his personal thralls to fight for him in addition
to shielding himself from his mothers onslaught. He can also fire dark bolts of
his own. The fight will continue on for several stages, each increasing in
difficulty as the Queens health decreases. The player must hold out against the
Queen long enough for his thralls to return with his spell book so he can make
his escape. Hans then retreats back to the portal confident that he will not be
followed because of his mothers fear of interfering in the other world.
Act I:
Upon returning to Earth with his spell book, Hans Heiling quickly discovers
that magic in this other realm acts very differently than it does in Erdgeister.
A deer is nearby, and makes for a perfect target for Hans to test out his magic
on. Hans casts a spell to turn this creature into a thrall, however, the resulting
monstrosity is much to feral to control . Hans decides it is unwise to explore
magic further and quickly goes out in search of his love Anna. Meanwhile the
freshly created bear is left to go about as it pleases. Several hours pass, and Konrad is out hunting the
deadly bear who has recently devoured an unwary out of town hiker.
Game mechanics:
(This is so the player does not have to witness the lovey-dovey stuff that is
currently going on between Anna and Hans Heiling, and Anna convincing Hans to
destroy his spell book. It also serves the purpose of getting the player used
to playing the game as a beginning level character after having played as the
much more powerful Hans Heiling. Also it prepares the character for a different
set of more realistic mechanics on how a character would be in our realm as
compared to the underworld.) After following the bloody trail the bear has left
behind, Konrad finds the bear but only has only his bow and arrow to take down
such a fearsome creature. The bear is deadly at close range, so the player will
have to use the environment to his advantage in order to put enough arrows into
the bear to take it down.
After defeating the man-eating bear, Konrad has to return
to town and figure out how he is going to inform Anna of his feelings. Konrad
knows Anna will be at a formal party that evening so he gets ready and then
heads over there. When he arrives, Konrad finds Anna with a stranger in strange
clothing, but asks Anna to dance regardless. The stranger is annoyed and
objects to this, which confuses Konrad, however, Anna accepts her Konrad's
request. Hans Heiling stirs in the background, feeling something he had never
experienced before; jealousy.
Act II:
The character is now in control of Anna, who after having such a mind numbingly
unusual night takes a shortcut home through the outer edge of the forest. Thinking
back on the extremely unusual night she has just had, Anna finds that she has
gotten lost in the woods. Anna had never gotten lost before, and it was almost
as if the forest had guided her towards its center. By the time Anna realized
she should have been home an hour ago she had gone very deep into the forest.
Observing her surroundings, Anna gets the feeling she is not alone and calls
for whoever is there to reveal themselves. Immediately, the ghostly image of
the Queen of Erdgeister rises from the ground in front of Anna and speaks in a
chilling voice. The Queen urges Anna to convince Hans Heiling to return to the
underworld and that it would never work between the two of them. The Queen has
not spoken to a mortal in many years, as a result she has forgotten what a
shock such sudden and ghostly appearances can have on people. Anna faints, and
the Queens nerve for being in our realm fades, and she returns to Erdgeister
with the hope that Anna heeds her warning.
The players control is now switched to Konrad who decides
to go to Anna's house to tell her how he feels after not working up the courage
at the party. Once there however, he discovers from a worried Gertrud that Anna
never returned home from the party. Worried for her safety and knowing that
Anna always took a shortcut through the woods and that there could be a second
bear in the area, Konrad rushes into the woods to find Anna.
Game mechanics: In his search for Anna,
Konrad has to scour the woods and fend off the various inhabitants of the area
with only a knife that he has on him at all times. This teaches the character
how to use melee mechanics as well as introduces new enemies such as wolves.
The player can use stealth to avoid the wolves who are deadly in packs, or use
the environment and survival skills to separate and pick off the wolves one by
one to make the area safer for everyone, but also to make sure that Anna was
not a recent victim. After dealing with the wolves by sneaking past or
defeating them Konrad finds Anna and carries her home.
Once Konrad takes Anna home he makes the creepy discovery
of Hans Heiling waiting for Anna in her room. Anna begins to wake up and is now
placed in an awkward position of having two guys in her room and no idea how
she got there. Being in the arms of Konrad though gave Anna the clue that he
had found her in the woods and carried her home, where he ran into Hans Heiling
in her bedroom, who she had promised to marry. Instantly regretting this
decision, Anna returns the gems that Hans had given her. She now wants to be
with Konrad. Hans Heiling's heart is broken, and he is consumed with uncontrollable
rage. So used to getting what he wants, he does not know how to deal with
someone saying no to him. Also having no power, Hans feels completely
vulnerable and lashes out at Konrad with a knife, stabbing him. As Hans Heiling
then runs from the house into the woods he laughs, knowing that at least if he
could not have Anna, neither could Konrad.
Game mechanics:
Anna is now being controlled by the player, and must find a way to treat
Konrad's wound before he loses to much blood. Fortunately, Konrad is lucid
enough to instruct Anna on what to retrieve from the first aid. Gertrud is busy
calling for an ambulance; all the while muttering about how this is what
happens when you invite strangers into the house. Luckily, help arrives and the
knife missed major organs and arteries. Konrad is strong and recovers quickly. Konrad
and Anna agree to get married.
Act III: Hans
Heiling returns to the underworld, much to the delight of his mother. However,
Hans Heiling's power over his thralls is gone, and he is now left completely at
his mother's mercy. Using what little power he has left he opens up a window to
Earth, a feat that was impossible unless he had been there before. Hans wanted to
see how Anna was doing and if some part of her missed him. Much to Hans horror,
he sees her with the very not dead Konrad. Enraged that he had failed to kill
Konrad, Hans endeavors to find a way to gain his power back in order enact his
righteous revenge on the man who stole away his fiancé.
Game mechanics:
In order to gain his power back Hans Heiling ventures to the vault of the
Queen, where powerful dark artifacts are stored, one being a copy of his
original spell book. The player must battle through waves of dark guards and
shades using only the most rudimentary magic's at Hans fingertips. However, his
time on Earth taught Hans Heiling a few tricks which allow for him to summon a
dark saber to use. Once the final sentry is defeated and Hans has his spell
book and his powers restored. Now he can focus his fury on Earth, and casts a
terrible curse which summons the dead to rise from their eternal sleep and turn
the living into the undead.
While Hans Heiling is casting his curse, Anna and Konrad
are at the altar in a chapel on the edge of the forest about to say "I
do" when suddenly there is loud banging on the church doors. When someone
gets up to see what the ruckus is all about and opens the doors he is swarmed
by dozens of corpses. Outside in the graveyard next to the church is an image
of horror, as the dead break through the ground and claw their way out of their
resting places. The dead begin to swarm the church eating the people alive. Anna
and Konrad are shocked at the sudden carnage, only Gertrud is quick to action.
Pulling a massive hand cannon out of nowhere, Anna's mother begins picking off
the undead with amazing skill, shouting at Anna and Konrad to go out the back.
Konrad quickly picks Anna up, who cannot move very well in a wedding dress, and
carries her into the woods.
Game mechanics:
Once in the forest, Konrad cuts Anna's wedding dress to a more manageable
length so she can move on her own. After remembering the Queens earlier
appearance, Konrad and Anna embark to the center of the forest to try to find
her for help in stopping the undead onslaught and save the town. At this point
the player can switch between playing as Konrad or Anna, who are traveling
together through undead/wolves/bear infested forest. Konrad has a hidden stash of
bows and arrows as well as a hunting knife. Anna is adept at using sharp
objects from years of martial arts training and culinary classes, and Konrad is
a deadly archer. Once Anna reaches the spot where she first met the Queen,
which also happened to be the same spot of the portal, Anna and Konrad run into
Hans Heiling. He is furious and is brandishing an unholy looking blade made of
pure darkness. The boss battle that ensues is intense, with Anna fighting off
her ex who is trying to impale her with an outer worldly blade with only a
hunting knife, all the while Konrad is holding off the endless waves of undead
that Hans Heiling is continuously summoning. Anna is much faster than Hans, and
more skilled with a blade, Hans never received any real training and his power
is limited because he is not in Erdgeister. After Anna and Konrad defeat a wave
of undead they must focus all their damage onto Hans Heiling while he summons
the next wave. That is the only time he is vulnerable. Anna and Konrad must
defend against his assault while defeating the undead. If Konrad chose the
sneaking option with the wolves earlier then they appear at this point and
attack everyone. If the player is skilled enough they can use this to their
advantage by using the environment to avoid the wolves. Once Hans Heiling is
defeated the Queen appears to talk Hans down from continuing to fight. However,
neither Hans Heiling or the Queen have the power to end the curse of the undead
in our realm so the happy couple is then allowed to return to town and clear it
out of all the undead before they wander into a larger populated area and
infect the entire planet.
Roll credits.
After the credits, if
the player did not skip them, then they are given control of Gertrud and
allowed to go to town on the undead as an old lady with a massive pistol and
really bad attitude, who has a lot of awesome punch lines to say as she blasts
her way through the armies of the undead.
Bibliography
Mendoncacorreia, "Hermann
Prey - Hans Heiling - Heinrich Marschner." Online Video Clip. Youtube. Youtube, 13 Sept. 2009. Web. 20
Sept. 2014
Musicanth, "Marschner
- Overture: Hans Heiling." Online Video Clip. Youtube. Youtube, 14 May 2010. Web. 20 Sept. 2014
"Opera
Today." : MARSCHNER: Hans
Heiling. N.p., 1 Dec. 2006. Web. 20 Sept. 2014.
Saturday, December 6, 2014
Music
Music seems to have more flavors then Ben & Jerry's. Sense the introduction of the music video it seems that the style of music continues to evolve in an increasingly unpredictable way. Some musics are now completely artificial or modified so much as to essentially remove the human element from it all together. Dubstep for example is sometimes just unusual beats and voices that have been sped up so they are nearly unrecognizable. The result is generally interesting, but only because those sounds are created solely because of technology. Dubstep is not the only music to be influenced in such a way. If you really think about technology has always been shaping music, the first musical instruments allowed for sounds that humans could not otherwise create, and in the modern age we now use computers and software to create new sounds and new combinations of sounds to make music that sounds more and more alien to the generation that preceded us.
Video
Video art is not to be confused with film. The most interesting forms of video art, or at least the most grand is video mapping. The use of projection or built in lighting is essential for this to work. The Icebox for example is a surprisingly simple, yet fascinating idea of telling a story. It appears to utilize a lot of what projections already do, a background. However, with the cut out paper backgrounds and the person who has to manually turn the pages in the right order it gives it a story book feel. Other video art pieces like Branchage make use of large scale projections onto a building in order to give it a 3-dimensional life that a normal static building can never achieve.
Artists and Technology 1900 - 1960
Artists have always utilized technology to create new art. The only real limitation there is for the creating of art aside from inspiration, is the tools we use. In the 1950's pop art took center stage and began to show off its colors. Pop art took from popular culture for its subject matter, and by using flat, colorful images it created something that ironically stood out from other art styles.
Friday, December 5, 2014
Electronics in the Audiovisual World
The evolution of electronics in the "audiovisual world" been an interesting one. Sending a message has changed so much over the years. In order to talk to someone long distance required a great deal of effort to send a message, the pony express served as one such delivery service for the USA.
With the advent of the telegraph things changed, and sending messages became significantly easier. That ease made an even greater leap forward with the telephone, the first time people were actually able to communicate not with the written word, but with the spoken one; from a great distance. The only logical next step for communication was to include visuals, and thus the magical TV was born! The rest is history. Well all of it was history.
With the advent of the telegraph things changed, and sending messages became significantly easier. That ease made an even greater leap forward with the telephone, the first time people were actually able to communicate not with the written word, but with the spoken one; from a great distance. The only logical next step for communication was to include visuals, and thus the magical TV was born! The rest is history. Well all of it was history.
From Shadows to Film: Time Based Media
An interesting article that shines a light into our culture and how men no longer display certain physical touching that had been the norm in the past brings to light some very interesting physiological effects that we are afflicted by. Looking at the old pictures of men holding hands or even sitting on each others laps made me think that they were in some kind of romantic relationship, and I was less then interested. But as I read through the article I began to realize just how used to the current culture we live in. I would never in a million years think to hold the hand of one of my buddies in any situation, aside from shaking their hand. Yet this kind of touching was very common not all that long ago. I cannot help but think back on the way in which I was raised, and how I was taught to interact with people that it become so painfully obvious that our culture is fundamentally founded on homophobia, and despite being so obvious we do not necessarily realize just how much we are affected by it. That is just so gay.
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